

Test Subject
Big Pounce (45 dmg!), Multi-Claw (gains hits each use), Burning Growl (Burns + Strength).
Mechanics
Danger Turns
Big Pounce (45 dmg!), Multi-Claw (gains hits each use), Burning Growl (Burns + Strength).
Attack Patterns
Gains Strength every time you play a Skill. Use Attacks only!
Bite: 20 dmg (22 A9+). Skull Bash: 14 dmg (16 A9+), applies Vulnerable 1.
Shuffles Wounds into your deck when you take unblocked attack damage.
Multi-Claw: 10×3 dmg (11×3 A9+), gains +1 hit each use. Pounce: 30 dmg (32 A9+).
Gains Intangible 1 at end of every other turn (all damage = 1).
Lacerate: 10×3 dmg (11×3). Big Pounce: 45 dmg. Burning Growl: 3 Burns (5 A9+), gains 2 Strength (3 A9+).
Strategy
~600 total HP across 3 phases — this is a marathon, not a sprint.
Phase 1: Do NOT play Skills — Enrage gives it Strength for each Skill you play. Attacks only.
Phase 2: Block EVERYTHING — unblocked damage shuffles Wounds into your deck, clogging draws.
Phase 3: Intangible every other turn. Save burst for non-Intangible turns. Don't waste damage.
Big Pounce in Phase 3 deals 45 damage — always be ready with Block or potions.
Scaling Powers (played in earlier phases) carry value across all 3 phases.
Passive defenses (Frost Orbs, Plating, Noxious Fumes) are the best approach for this long fight.

