StS2 / Guides / Bosses / Doormaker
Doormaker
Boss Guide Act 3 — Glory

Doormaker

Get Back In (40-45 dmg + 5 permanent Strength each cycle). Beam (31-34 dmg). Both escalate every cycle.

HP 489
A8+ 512
Door 155/165 + Doormaker 489/512

Mechanics

Phase CyclingEscalating StrengthFree Turn

Danger Turns

Get Back In (40-45 dmg + 5 permanent Strength each cycle). Beam (31-34 dmg). Both escalate every cycle.

Attack Patterns

01 Door (3-move cycle, starts first)
T1
Dramatic Open

25 dmg (28 A9+).

T2
Door Slam

15×2 dmg.

T3
Enforce

20 dmg, gains 3 Strength (4 A9+).

02 Doormaker (3-move sequence, appears after Door dies)
T1
What Is It

Does nothing — FREE TURN for you.

T2
Beam

31 dmg (34 A9+).

T3
Get Back In

40 dmg (45 A9+), gains 5 Strength, revives the Door, then disappears.

Strategy

1

Doormaker retains Strength between appearances — +5 per cycle means the fight escalates FAST.

2

Kill the Door as fast as possible each time to access the Doormaker.

3

Each Doormaker appearance gives 1 free turn (What Is It does nothing) — use it for burst damage.

4

Door max HP increases by 20-25 each revival, making it harder to reach the Doormaker.

5

Poison persists between phase transitions — ideal for Silent and other DoT builds.

6

You MUST kill the Doormaker to end the fight. Killing the Door only advances phases.

7

The fight gets exponentially harder each cycle. Speed is critical — 2-3 cycles max.

8

Apply Weak to reduce the escalating Beam and Get Back In damage.

Best Counters

Burst damage on Doormaker during free turnPoison (persists between phases)High sustained damage to end in 2-3 cyclesWeak to reduce escalating hits
GGEZ.GG · Slay the Spire 2 · Early Access · March 2026
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