

Doormaker
Get Back In (40-45 dmg + 5 permanent Strength each cycle). Beam (31-34 dmg). Both escalate every cycle.
Mechanics
Danger Turns
Get Back In (40-45 dmg + 5 permanent Strength each cycle). Beam (31-34 dmg). Both escalate every cycle.
Attack Patterns
25 dmg (28 A9+).
15×2 dmg.
20 dmg, gains 3 Strength (4 A9+).
Does nothing — FREE TURN for you.
31 dmg (34 A9+).
40 dmg (45 A9+), gains 5 Strength, revives the Door, then disappears.
Strategy
Doormaker retains Strength between appearances — +5 per cycle means the fight escalates FAST.
Kill the Door as fast as possible each time to access the Doormaker.
Each Doormaker appearance gives 1 free turn (What Is It does nothing) — use it for burst damage.
Door max HP increases by 20-25 each revival, making it harder to reach the Doormaker.
Poison persists between phase transitions — ideal for Silent and other DoT builds.
You MUST kill the Doormaker to end the fight. Killing the Door only advances phases.
The fight gets exponentially harder each cycle. Speed is critical — 2-3 cycles max.
Apply Weak to reduce the escalating Beam and Get Back In damage.
