

Boss Guide Act 1 — Overgrowth
Vantom
Turn 3: Dismember (27-30 dmg + 3 Wounds). Save ALL Block for this turn.
HP 173
A8+ 183
Mechanics
SlipperyWoundsFixed Cycle
Danger Turns
Turn 3: Dismember (27-30 dmg + 3 Wounds). Save ALL Block for this turn.
Attack Patterns
01 Fixed 4-Move Cycle (loops forever)
T1
Ink Blot
7 dmg (8 A9+).
T2
Inky Lance
6×2 dmg (7×2 A9+).
T3
Dismember
27 dmg (30 A9+), shuffles 3 Wounds into your discard pile.
T4
Prepare
Gains 2 Strength — permanent.
Strategy
1
Starts with Slippery 9 — the first 9 times it would lose HP, it only loses 1 HP instead.
2
Multi-hit attacks strip Slippery stacks fastest (each hit removes one stack).
3
Turn 3 Dismember is the kill turn — save your strongest Block and potions for it.
4
Turn 4 (Prepare) is the safest window to deal damage.
5
Wounds clog your deck — card draw and Exhaust help manage them.
6
Kill before too many Prepare cycles stack permanent Strength.
Best Counters
Multi-hit attacks (strip Slippery)Strong Block for Turn 3Exhaust for Wound removalBurst damage on Turn 4

