

Ceremonial Beast
Crush (permanent Strength stacking), Beast Cry (1-card limit)
Mechanics
Danger Turns
Crush (permanent Strength stacking), Beast Cry (1-card limit)
Attack Patterns
Gains Plow 150 (160 A9+). When HP drops to threshold, becomes Stunned and loses all Strength.
18 dmg (20 A9+), gains 2 Strength each use. Strength is lost on stun.
Applies Ringing 1 — you can only play 1 card this turn.
15 dmg (17 A9+).
17 dmg (19 A9+), gains 3 Strength (4 A9+) — permanent.
Strategy
Turn 1 is free (Stamp is a buff only) — use it to set up Powers or play key cards.
Burst damage is ideal for Phase 1 — the longer it lasts, the harder Plow hits.
In Phase 2, Beast Cry limits you to 1 card. Plan around it: play your strongest card or a Power.
Kill quickly before Crush stacks too much permanent Strength.
Apply Weak to reduce Plow and Crush damage significantly.
