Seraphine
Mid · Emerald+

Seraphine

Stats · Patch 16.13
VS
Rank
Queue
Sample
67,217
Patch
16.13
Win Rate i
51.6%
vs 50% baseline
67,217 ranked games sampled.
Pick Rate i
12.3%
Of ranked games in window
Higher = more meta presence.
Ban Rate i
19.8%
Banned by either team
High = strong or hated pick.
Rank Difficulty i
+6.3pp
High Elo vs Low Elo WR
Rewards mechanics — harder to master.
Scaling Curve i

When Seraphine wins

Strongest phase 40+ min · Avg match 27.5 min
40455055606550%45.6%0-1548.6%15-2050.6%20-2553.1%25-3055.6%30-3558.1%35-4059.6%40+
Side · Winrate
Blue side favored by 2.4%
Seraphine benefits from blue-side bot-bush angles and easier Drake setup.
Blue Side FAVORED
52.8%
38,000 games
DELTA 2.4%
Red Side
50.4%
36,500 games
Objectives

What actually wins games

Win rate when secured · sorted by impact
Dragon Soul
88.3%
Baron
81.6%
Dragon (3+)
72.1%
First Tower
62.8%
First Blood
58.5%

Dragon Soul and Baron provide the highest winrate conversion in the selected dataset.

Win Conditions

How to win on Seraphine

Derived from the stats above — keep these in mind every game. Numbers update as the match collector ingests new data.

01
Play the scaling game
Win rate climbs from 45.6% at 0-15 min to 59.6% at 40+ min. Stall the early lanes, trade for objectives once items come online.
From Power Curve
+14.0 pp
02
Take Blue side when possible
Seraphine performs 2.4% better on the Blue side. Easier objective setup + lane-side bushes shift the matchup.
From Side Winrate
+2.4%
03
Prioritise Dragon Soul
Securing Dragon Soul converts to wins at 88.3%. Stack drakes early, contest the soul fight with full vision setup.
From Objectives
88.3%
04
Group for Baron mid-game
Baron secured = 81.6% win rate. After 20 min, rotate as 5 around buff timer + clear vision before contest.
From Objectives
81.6%
05
Rewards mechanical mastery
Win rate is 6.3 pp higher in Master+ than Gold-Iron. The skill ceiling pays off — invest in execution.
From Rank Breakdown
+6.3 pp