What ggez.gg is
ggez.gg is a stats site for League of Legends. It shows which champions win, how they are built and against whom, and how a single player is doing compared with others of the same rank.
- Tier list for every role, with Arena and ARAM lists of their own
- Champion pages: build, runes, items, counters, one-trick players and pro builds
- Player profiles with match history, LP history and a comparison with the rank's average
- Ranked ladders for 15 servers
- An AI coach that reads a player's own games
- Patch pages that put Riot's change list next to the win rates before and after
- A Worlds hub with schedule, drafts and the players' solo queue
The site is free to use and carries no ads. It is available in nine languages: English, German, French, Spanish, Portuguese, Turkish, Korean, Chinese and Japanese. A smaller section covers Teamfight Tactics.
Who runs it
ggez.gg is built and run by Christoph Barton, a sole proprietor registered in Vienna, Austria. There is no publisher, investor or game studio behind it. The registered trade, address and authority are in the Impressum.
ggez.gg is not endorsed by Riot Games and does not reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games and all associated properties are trademarks or registered trademarks of Riot Games, Inc.
Where the numbers come from
Champion statistics come from ranked, ARAM and Arena games that ggez.gg collects itself through the official Riot Games API. Each game is stored once and counted into aggregates per champion, role, rank, server and patch. The data page shows live how many games were collected in the last 24 hours and the last 30 days, by server, rank and queue.
Other sources are named where they are used:
- Ranked ladders and player profiles: Riot Games API
- Worlds games, picks, bans and results: Leaguepedia (CC BY-SA 3.0)
- Champion art, icons and item data: Riot's Data Dragon
- Player photos: official LoL Esports headshots
- Clips: embedded from Twitch, rights stay with their creators
How a win rate becomes a tier, which samples are too small to show and when a page switches to a new patch is written down in the methodology.
What the numbers are not
- Not every game that is played. ggez.gg collects a share of all games, weighted by server size and with more games from high ranks. Every page prints the number of games behind its figures.
- Not Riot's numbers. ggez.gg computes them from its own sample, so they can differ by a few tenths of a point from another stats site with a different sample.
- Not advice with a measured hit rate. The AI coach is a language model reading real numbers; it can misjudge a game. No accuracy rate is published because none has been measured that would hold up.
Using our numbers
The statistics ggez.gg computes itself (win, pick and ban rates, tiers, matchup and build figures, game counts) may be quoted, charted and republished, also commercially, under the Creative Commons Attribution 4.0 licence (CC BY 4.0). Name ggez.gg as the source and link the page the figure is from. Please add the patch or the date: the numbers move every day.
The licence does not cover what is not ours to license: Riot Games' art, names and trademarks, Leaguepedia's tournament data (CC BY-SA 3.0), LoL Esports photos, Twitch clips, and the profiles and match histories of individual players. Details for journalists are on the press page.
Contact
Found a wrong number, a missing pro account or a bug? Use the contact form and name the page and the filter you used. Mistakes in the data get corrected.