D tier

Locke Runes · Jungle

26.22 (latest)Emerald+ Assassin · Mage · #65/66

Most Locke players take Dark Harvest with Precision: 22 % of games and a 46.4 % win rate over 2,330 games in Emerald+.

Win Rate−4.1 pts vs average (50.3 %)
46.2 %
Pick Rate
0.6 %
Ban Rate
31.5 %
Games
11K
KDA
2.76

Win Rate: −4.1 pts vs average (50.3 %)

Rune pages

10,572 games with a rune page
PagePick RateWin RateGames
22.0 %46.4 %2,330
17.3 %46.2 %1,829
6.1 %47.9 % (+1.7)642
5.4 %37.7 % (−8.5)572
4.4 %41.3 %464

Click a page to see its rune tree.

Dark Harvest + Precision

46.4 % WR · 2,330 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Domination: Dark Harvest, Sudden Impact, Sixth Sense, Treasure Hunter
Precision: Triumph, Legend: Haste
Shards: Adaptive Force, Adaptive Force, Health Scaling

Runes players take

Share of games with each rune and its win rate
Domination
Sudden Impact97.1 %
46.2 % WR
Sixth Sense88.5 %
46.5 % WR
Dark Harvest80.5 %
46.9 % WR
Treasure Hunter78.8 %
46.8 % WR
Electrocute14.7 %
43.0 % WR (−3.2)
Ultimate Hunter13.8 %
42.2 % WR (−4.0)
Grisly Mementos6.9 %
42.6 % WR (−3.6)
Relentless Hunter4.5 %
46.3 % WR
Precision
Triumph53.5 %
46.4 % WR
Legend: Haste37.7 %
46.4 % WR
Coup de Grace15.3 %
45.1 % WR (−1.1)
Cut Down7.5 %
48.2 % WR (+2.0)
Conqueror2.1 %
46.4 % WR
Inspiration
Cosmic Insight31.3 %
47.4 % WR (+1.2)
Magical Footwear27.4 %
47.2 % WR (+1.0)
Cash Back6.7 %
48.9 % WR (+2.7)
Triple Tonic2.9 %
41.6 % WR
Resolve
Bone Plating7.0 %
38.8 % WR (−7.4)
Revitalize6.6 %
38.4 % WR (−7.8)
Sorcery
Celerity2.2 %
45.8 % WR
Axiom Arcanist2.0 %
43.8 % WR
Gathering Storm1.9 %
38.5 % WR
Stormraider's Surge1.6 %
41.9 % WR
Waterwalking1.4 %
46.4 % WR
Absolute Focus1.0 %
44.8 % WR
25 runes with a pick rate under 1 % are hidden.

Shards

Offense
Adaptive Force 95.2 % · 46.2 % WR
Attack Speed 4.6 % · 45.2 % WR
Ability Haste 0.3 %
Flex
Adaptive Force 99.7 % · 46.1 % WR
Move Speed 0.3 %
Health Scaling 0.0 %
Defense
Health Scaling 75.2 % · 45.5 % WR
Health 22.8 % · 47.6 % WR (+1.4)
Tenacity and Slow Resist 2.0 % · 52.6 % WR

Win rates are colored only when they are at least 1 point above or below Locke's average (46.2 %) and based on 500 or more games.

From ranked games ggez.gg collected through the Riot API.