

Soul Fysh
Turn 4-5: Fade makes damage useless, then Scream + Vulnerable 3 sets up deadly incoming damage next cycle.
Mechanics
Danger Turns
Turn 4-5: Fade makes damage useless, then Scream + Vulnerable 3 sets up deadly incoming damage next cycle.
Attack Patterns
Shuffles 2 Beckon status cards into your deck (1 draw pile, 1 discard).
16 dmg (17 A9+).
7 dmg (8 A9+), shuffles 1 Beckon into discard.
Gains Intangible 2 — all damage reduced to 1 for 2 turns.
11 dmg (12 A9+), applies Vulnerable 3.
Strategy
Do NOT waste burst damage during Intangible (turns 4-5) — all damage is reduced to 1.
Concentrate your attacks on turns 2-3 for maximum damage.
Play Beckon cards when drawn — holding them at end of turn deals unblockable damage to you.
Save Block for Scream (Vulnerable 3 amplifies all damage for the next 3 turns).
Poison ticks and Doom ignore Intangible — Silent and Necrobinder excel here.
Patience is key — this is a longer fight with forced downtime windows.

