Rumble
Top · Emerald+

Rumble

Stats · Patch 16.13
VS
Rank
Queue
Sample
1,618
Patch
16.13
Win Rate i
48.3%
vs 50% baseline
1,618 ranked games sampled.
Pick Rate i
3.3%
Of ranked games in window
Higher = more meta presence.
Ban Rate i
2.9%
Banned by either team
High = strong or hated pick.
Rank Difficulty i
-1.9pp
High Elo vs Low Elo WR
Easier in low elo than high elo.
Scaling Curve i

When Rumble wins

Strongest phase 25-30 min · Avg match 27.1 min
354045505550%46.0%0-1550.2%15-2045.7%20-2550.8%25-3046.8%30-3547.5%35-4040.6%40+
Side · Winrate
Blue side favored by 1.5%
Rumble benefits from blue-side bot-bush angles and easier Drake setup.
Blue Side FAVORED
49.3%
842 games
DELTA 1.5%
Red Side
47.8%
672 games
Objectives

What actually wins games

Win rate when secured · sorted by impact
Dragon Soul
88.5%
Baron
79.4%
Dragon (3+)
78.7%
First Tower
70.5%
First Blood
54.7%

Dragon Soul and Baron provide the highest winrate conversion in the selected dataset.

Win Conditions

How to win on Rumble

Derived from the stats above — keep these in mind every game. Numbers update as the match collector ingests new data.

01
Play the scaling game
Win rate climbs from 40.6% at 40+ min to 50.8% at 25-30 min. Stall the early lanes, trade for objectives once items come online.
From Power Curve
+10.2 pp
02
Take Blue side when possible
Rumble performs 1.5% better on the Blue side. Easier objective setup + lane-side bushes shift the matchup.
From Side Winrate
+1.5%
03
Prioritise Dragon Soul
Securing Dragon Soul converts to wins at 88.5%. Stack drakes early, contest the soul fight with full vision setup.
From Objectives
88.5%
04
Group for Baron mid-game
Baron secured = 79.4% win rate. After 20 min, rotate as 5 around buff timer + clear vision before contest.
From Objectives
79.4%
05
Falls off in high elo
Win rate drops 1.9 pp in Master+ vs Gold-Iron. Climb fast in low elo; switch picks in high elo.
From Rank Breakdown
-1.9 pp