Rammus
Jungle · Emerald+

Rammus

Stats · Patch 16.13
VS
Rank
Queue
Sample
1,102
Patch
16.13
Win Rate i
51.4%
vs 50% baseline
1,102 ranked games sampled.
Pick Rate i
1.3%
Of ranked games in window
Higher = more meta presence.
Ban Rate i
1.6%
Banned by either team
High = strong or hated pick.
Rank Difficulty i
-2.7pp
High Elo vs Low Elo WR
Easier in low elo than high elo.
Scaling Curve i

When Rammus wins

Strongest phase 0-15 min · Avg match 27.8 min
40455055606550%62.5%0-1549.4%15-2050.0%20-2552.1%25-3048.9%30-3555.8%35-4045.7%40+
Side · Winrate
Balanced favored by 0.2%
Rammus performs evenly on both sides.
Blue Side
51.2%
564 games
DELTA 0.2%
Red Side
51.4%
537 games
Objectives

What actually wins games

Win rate when secured · sorted by impact
Dragon Soul
92.4%
Dragon (3+)
82.9%
Baron
80.1%
First Tower
69.6%
First Blood
57.8%

Dragon Soul and Dragon (3+) provide the highest winrate conversion in the selected dataset.

Win Conditions

How to win on Rammus

Derived from the stats above — keep these in mind every game. Numbers update as the match collector ingests new data.

01
Play the scaling game
Win rate climbs from 45.7% at 40+ min to 62.5% at 0-15 min. Stall the early lanes, trade for objectives once items come online.
From Power Curve
+16.8 pp
02
Prioritise Dragon Soul
Securing Dragon Soul converts to wins at 92.4%. Stack drakes early, contest the soul fight with full vision setup.
From Objectives
92.4%
03
Group for Baron mid-game
Baron secured = 80.1% win rate. After 20 min, rotate as 5 around buff timer + clear vision before contest.
From Objectives
80.1%
04
Falls off in high elo
Win rate drops 2.7 pp in Master+ vs Gold-Iron. Climb fast in low elo; switch picks in high elo.
From Rank Breakdown
-2.7 pp