B tier

Quinn Runes · Mid

26.22 (latest)Emerald+ Marksman · Assassin · #19/62

Most Quinn players take Electrocute with Sorcery: 29 % of games and a 50.3 % win rate over 1,120 games in Emerald+.

Win Rate+1.2 pts vs average (50.3 %)
51.5 %
Pick Rate
0.2 %
Ban Rate
0.7 %
Games
4K
KDA
2.19

Win Rate: +1.2 pts vs average (50.3 %)

Rune pages

3,909 games with a rune page
PagePick RateWin RateGames
28.7 %50.3 % (−1.2)1,120
9.4 %50.8 %368
2.5 %44.0 %96
2.0 %57.9 %78
2.0 %48.9 %77

Click a page to see its rune tree.

Electrocute + Sorcery

50.3 % WR · 1,120 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Sorcery
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Domination: Electrocute, Sudden Impact, Grisly Mementos, Treasure Hunter
Sorcery: Absolute Focus, Gathering Storm
Shards: Attack Speed, Adaptive Force, Health Scaling

Runes players take

Share of games with each rune and its win rate
Domination
Sudden Impact89.2 %
51.5 % WR
Electrocute86.7 %
51.4 % WR
Treasure Hunter85.2 %
51.3 % WR
Grisly Mementos72.6 %
50.6 % WR
Sixth Sense11.4 %
55.3 % WR
Relentless Hunter9.3 %
52.5 % WR
Deep Ward5.2 %
55.9 % WR
Taste of Blood4.1 %
46.0 % WR
Cheap Shot1.8 %
71 games
Hail of Blades1.3 %
50 games
Dark Harvest1.1 %
43 games
Sorcery
Gathering Storm45.0 %
51.8 % WR
Absolute Focus41.3 %
51.6 % WR
Celerity15.2 %
56.5 % WR (+5.0)
Scorch11.1 %
52.8 % WR
Nimbus Cloak2.1 %
82 games
Precision
Cut Down30.7 %
50.3 % WR (−1.2)
Legend: Alacrity29.4 %
51.0 % WR
Triumph12.2 %
49.4 % WR
Press the Attack7.5 %
49.7 % WR
Coup de Grace6.6 %
52.1 % WR
Legend: Bloodline6.5 %
49.2 % WR
Fleet Footwork1.7 %
66 games
Resolve
Bone Plating5.5 %
48.4 % WR
Overgrowth5.1 %
46.0 % WR
Inspiration
Cash Back1.2 %
48 games
27 runes with a pick rate under 1 % are hidden.

Shards

Offense
Attack Speed 83.8 % · 50.3 % WR (−1.2)
Adaptive Force 16.1 % · 56.8 % WR (+5.3)
Ability Haste 0.1 %
Flex
Adaptive Force 97.6 % · 51.5 % WR
Move Speed 1.7 %
Health Scaling 0.7 %
Defense
Health Scaling 68.3 % · 50.2 % WR (−1.3)
Health 28.3 % · 53.6 % WR (+2.1)
Tenacity and Slow Resist 3.4 % · 53.7 % WR

Win rates are colored only when they are at least 1 point above or below Quinn's average (51.5 %) and based on 500 or more games.

From ranked games ggez.gg collected through the Riot API.