Lane lead
Lillia against Thresh at 10 and 15 minutes, average of 124 ranked games (Solo/Duo, last 30 days). Plus = Lillia is ahead.
| at 10 min | at 15 min | |
|---|---|---|
| Gold | +25Lillia against everyone: −12 | +92Lillia against everyone: −15 |
| CS | +1.2Lillia against everyone: +2.1 | +3.0Lillia against everyone: +4.1 |
| Experience | −144Lillia against everyone: −102 | −200Lillia against everyone: −146 |
By rank
Lillia win rate against Thresh in each rank.
| Rank | Win Rate | Thresh wins50 %Lillia wins | Games |
|---|---|---|---|
| too few games | 5 | ||
| too few games | 22 | ||
| too few games | 30 | ||
| too few games | 25 | ||
| too few games | 38 | ||
| too few games | 15 | ||
| too few games | 2 | ||
| too few games | 3 | ||
| too few games | — | ||
| too few games | — |
Rows count games as played (140 in all). The win rate in the head weights each rank by its share of all ranked players, so it is not the plain average of these rows. Patch 26.22: 33 games, too few for a win rate
Lillia's other Support matchups
Opponents with at least 100 games. Games from patch 26.19 to 26.22.
| Champion | 50 % | Games | ||
|---|---|---|---|---|
| 48.5 % | +3.3 | 192 | ||
| 46.8 % | +2.2 | 140 | ||
| 46.1 % | +2.7 | 108 | ||
| 45.0 % | +0.6 | 145 | ||
| 42.9 % | −3.0 | 136 | ||
| 38.9 % | −5.7 | 106 |
Lillia vs Thresh: questions and answers
Who wins, Lillia or Thresh?
Thresh wins 53.2 % of Support games against Lillia, from 140 ranked games. Lillia wins the other 46.8 %.
Who wins the lane, Lillia or Thresh?
At 15 minutes Lillia is 92 gold ahead of Thresh on average, with +3.0 CS and −200 XP against Thresh, from 124 games with lane data.
Is Thresh a hard matchup for Lillia?
Both champions’ own win rates in the Support role predict 44.6 % for Lillia. The real 46.8 % is 2.2 points higher: this matchup is better for Lillia than the two champions’ strength suggests.
Who counters Thresh?
The highest win rates against Thresh in the Support role: Taric (53.5 %), Morgana (52.1 %) and Amumu (52.1 %).
From ranked games ggez.gg collected through the Riot API.