Draven
ADC · Emerald+

Draven

Stats · Patch 16.13
VS
Rank
Queue
Sample
3,679
Patch
16.13
Win Rate i
50.1%
vs 50% baseline
3,679 ranked games sampled.
Pick Rate i
5.7%
Of ranked games in window
Higher = more meta presence.
Ban Rate i
24.8%
Banned by either team
High = strong or hated pick.
Rank Difficulty i
+3.0pp
High Elo vs Low Elo WR
Rewards mechanics — harder to master.
Scaling Curve i

When Draven wins

Strongest phase 35-40 min · Avg match 26.9 min
4045505550%51.7%0-1549.0%15-2050.4%20-2548.5%25-3052.1%30-3552.8%35-4042.1%40+
Side · Winrate
Red side favored by 3.8%
Draven benefits from red-side vision triangle and Baron-side rotation.
Blue Side
48.2%
1,877 games
DELTA 3.8%
Red Side FAVORED
52.1%
1,846 games
Objectives

What actually wins games

Win rate when secured · sorted by impact
Dragon Soul
87.7%
Baron
80.5%
Dragon (3+)
79.7%
First Tower
67.0%
First Blood
57.5%

Dragon Soul and Baron provide the highest winrate conversion in the selected dataset.

Win Conditions

How to win on Draven

Derived from the stats above — keep these in mind every game. Numbers update as the match collector ingests new data.

01
Play the scaling game
Win rate climbs from 42.1% at 40+ min to 52.8% at 35-40 min. Stall the early lanes, trade for objectives once items come online.
From Power Curve
+10.7 pp
02
Take Red side when possible
Draven performs 3.8% better on the Red side. Easier objective setup + lane-side bushes shift the matchup.
From Side Winrate
-3.8%
03
Prioritise Dragon Soul
Securing Dragon Soul converts to wins at 87.7%. Stack drakes early, contest the soul fight with full vision setup.
From Objectives
87.7%
04
Group for Baron mid-game
Baron secured = 80.5% win rate. After 20 min, rotate as 5 around buff timer + clear vision before contest.
From Objectives
80.5%
05
Rewards mechanical mastery
Win rate is 3.0 pp higher in Master+ than Gold-Iron. The skill ceiling pays off — invest in execution.
From Rank Breakdown
+3.0 pp