A tier

Diana Runes · Mid

26.22 (latest)Emerald+ Fighter · Assassin · #17/62

Most Diana players take Electrocute with Resolve: 32 % of games and a 52.2 % win rate over 18,863 games in Emerald+.

Win Rate+1.4 pts vs average (50.3 %)
51.7 %
Pick Rate
3.5 %
Ban Rate
3.8 %
Games
62K
KDA
2.00

Win Rate: +1.4 pts vs average (50.3 %)

Rune pages

58,530 games with a rune page
PagePick RateWin RateGames
32.2 %52.2 %18,863
21.9 %51.1 %12,839
9.4 %50.4 % (−1.3)5,525
7.9 %49.6 % (−2.1)4,618
1.4 %52.8 % (+1.1)821

Click a page to see its rune tree.

Electrocute + Resolve

52.2 % WR · 18,863 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Resolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Domination: Electrocute, Sudden Impact, Grisly Mementos, Treasure Hunter
Resolve: Shield Bash, Bone Plating
Shards: Adaptive Force, Adaptive Force, Health Scaling

Runes players take

Share of games with each rune and its win rate
Domination
Sudden Impact79.2 %
51.8 % WR
Electrocute78.7 %
51.8 % WR
Grisly Mementos76.0 %
51.8 % WR
Treasure Hunter73.1 %
51.7 % WR
Ultimate Hunter3.5 %
51.2 % WR
Relentless Hunter2.9 %
56.0 % WR (+4.3)
Sixth Sense2.1 %
51.8 % WR
Resolve
Shield Bash68.2 %
51.8 % WR
Bone Plating65.8 %
51.7 % WR
Second Wind2.1 %
53.6 % WR (+1.9)
Grasp of the Undying1.5 %
55.4 % WR (+3.7)
Overgrowth1.4 %
54.0 % WR (+2.3)
Sorcery
Manaflow Band45.3 %
51.6 % WR
Scorch43.5 %
51.5 % WR
Stormraider's Surge16.4 %
51.7 % WR
Transcendence16.1 %
51.6 % WR
Absolute Focus3.2 %
54.7 % WR (+3.0)
Gathering Storm1.5 %
55.2 % WR (+3.5)
Precision
Conqueror3.0 %
51.4 % WR
Coup de Grace2.3 %
50.8 % WR
Legend: Alacrity2.2 %
49.3 % WR (−2.4)
Triumph1.9 %
49.2 % WR (−2.5)
Presence of Mind1.7 %
54.1 % WR (+2.4)
Legend: Haste1.6 %
56.3 % WR (+4.6)
Cut Down1.3 %
54.5 % WR (+2.8)
26 runes with a pick rate under 1 % are hidden.

Shards

Offense
Adaptive Force 96.3 % · 51.8 % WR
Attack Speed 3.5 % · 51.8 % WR
Ability Haste 0.2 % · 55.5 % WR
Flex
Adaptive Force 99.6 % · 51.8 % WR
Health Scaling 0.3 % · 59.0 % WR
Move Speed 0.1 %
Defense
Health Scaling 84.8 % · 51.5 % WR
Health 14.0 % · 53.6 % WR (+1.9)
Tenacity and Slow Resist 1.2 % · 49.8 % WR (−1.9)

Win rates are colored only when they are at least 1 point above or below Diana's average (51.7 %) and based on 500 or more games.

From ranked games ggez.gg collected through the Riot API.