Heimerdinger

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Heimerdinger Counter tips

1205
1205 votes
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Killing his turrets first when cast will greatly lower his damage output.
678
678 votes
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Dont gank a heimer when low on health, heimer is good at turning around ganks for kills, if your gonna kill him be sure you can take him
619
619 votes
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Avoid being in the center of his grenade, as it will stun you instead of a blind.
201
201 votes
?
Never dive an Heimer if he-s got his towers up, not even poke him unless you have very long range like Xerath. Landing an AOE ability on his turrets before diving (like Anivia's ult) will deny most of his damage.

Heimerdinger Middle

+ 1
Heimerdinger Middle BanRate: 0.28%
Heimerdinger Middle Position: 44
Heimerdinger Middle PickRate: 0.65%
Heimerdinger Middle WinRate: 46.96%

Heimerdinger Middle Highest pickrate start build

44.02%
winrate (393 g)

Heimerdinger Middle Highest pickrate core build

41.72%
winrate (34 g)

Heimerdinger Middle Highest pickrate runes

46.42%
winrate (140 g)
9
9
9
3

Heimerdinger Middle Highest pickrate skill order

44.24%
winrate (339 g)
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E

Heimerdinger Middle Highest winrate masteries

Heimerdinger Middle Highest winrate start build

44.86%
winrate (292 g)

Heimerdinger Middle Highest winrate core build

47.9%
winrate (32 g)

Heimerdinger Middle Highest winrate runes

46.42%
winrate (140 g)
9
9
9
3

Heimerdinger Middle Highest winrate skill order

44.24%
winrate (339 g)
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E

Heimerdinger Middle Highest winrate masteries

Heimerdinger Top

- 0
Heimerdinger Top BanRate: 0.28%
Heimerdinger Top Position: 57
Heimerdinger Top PickRate: 0.66%
Heimerdinger Top WinRate: 45.12%

Heimerdinger Top Highest pickrate start build

48.2%
winrate (334 g)

Heimerdinger Top Highest pickrate core build

51.23%
winrate (32 g)

Heimerdinger Top Highest pickrate runes

55.64%
winrate (124 g)
9
9
9
3

Heimerdinger Top Highest pickrate skill order

50.42%
winrate (353 g)
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E

Heimerdinger Top Highest winrate masteries

Heimerdinger Top Highest winrate start build

48.6%
winrate (323 g)

Heimerdinger Top Highest winrate core build

51.23%
winrate (32 g)

Heimerdinger Top Highest winrate runes

55.64%
winrate (124 g)
9
9
9
3

Heimerdinger Top Highest winrate skill order

50.42%
winrate (353 g)
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E

Heimerdinger Top Highest winrate masteries

From the Journal of Professor Cecil B. Heimerdinger

10.14

09:15

Current meteorological conditions in Bandle City seem optimal. Atmospheric pressure is ideal for today's experiments!

Running a fifth trial for my Tridyminiumobulator this afternoon. Some fine tuning is required; singed my mustache. Need to adjust the energy throughput.

16:00

Tridyminiumobulator is still not maintaining intended proper energy efficiency! Necessary to run more numbers. In the meantime, I have found something else that's very intriguing.

While returning home after today's tests, I passed a gaggle of young yordles throwing a spherical projectile at each other. It's a simple enough concept: throw the object at someone, catch it, throw it at another yordle, repeat. But yordle miscalculations result in several errors! They throw with inconsistent accuracy and force, and the ''ball'' (as they refer to it) is frequently dropped... There are many ways for this process to be improved. According to my calculations, and after collecting data from the participants, if the pitching was consistent in both speed and arc there would be a 44.57% increase to fun! I need to ponder this for the evening.

10.15

05:20

Eureka! I've devised a solution.

I've invented an automated ball pitcher. Current name: H-28G. It employs a consistent speed and trajectory, ensuring that the recipient will always be able to catch the ball. It redirects itself to the nearest yordle (if there is more than one in the vicinity) ensuring everyone has a turn. I'll take it to the young yordles today and demonstrate my invention.

Also: spilled toxic acid on my shoes this morning. Bothersome.

10:30

Tested the automated pitcher today. It did not go as planned. The young ones were excited enough about my invention, but, when the machine was turned on, it was far too powerful! Even at its lowest setting it completely knocked a yordle off his feet. Clearly, I overestimated the velocity behind their throws... I'll return soon to make adjustments.

But my priority, for now, is the Tridyminiumobulator; I must fix its complications before lunch. Once it's in good shape, I'll need to test it somewhere else. Bandle City is proving insufficient for field research.

10.16

15:55

Apparently, there's a giant in town. A highly annoying anomaly. The noise outside is disturbing my research!

Must check fish tank today. They've been strangely quiet...

10.17

10:40

I have heard that many yordles have been injured due to the giant-related disturbance. If this doesn't stop soon, intervention will be necessary! I hope H-28G is still intact. I would lose a lot of time if it has to be rebuilt.

16:30

Everything is quiet again. It seems that the giant came to his senses and ran off. I need to gather H-28G tomorrow, once I've finished with more pressing matters. I've almost perfected the Tridyminiumobulator!

10.18

08:30

Today has been quite eventful already. I was surprised by a knock at my door. It seemed like the entire city was standing in front of my house. Normally, when a crowd has gathered, it's because they have some petty grievance about my work. But this time, they were celebrating!

Astonishingly, it seems one of the young yordles took advantage of the H-28G prototype I had left behind amidst the giant tomfoolery. He proved to be innovative, and repurposed the invention into a makeshift turret. It's powerful enough to scare off a giant - imagine that! What an ingenious little fellow.

I wish I could employ his like-minded encephalon in the near future - I have big plans and his assistance could be valuable - but he'd have to leave Bandle City. The scope of my plans necessitates a more expansive testing ground.

Runeterra should suffice!